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28 Articles — Practical Application 101

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01.14.2007 at 04:01pm

From time to time I will make a blog entry here based on a “post of note” from the Small Wars Journal’s discussion board – the Small Wars Council.

A recent and energetic discussion at the Council elicited a wide range of responses from military theorists, experienced operators and casual observers. The genesis of this discussion centered on Dave Kilcullen’s Twenty-Eight Articles: Fundamentals of Company-level Counterinsurgency.

One particular reply that caught my eye was posted by RTK — a two-tour Iraqi Freedom veteran who served as a platoon and troop commander with the 3rd Armored Regiment. In that post RTK broke down each of the 28 articles of company-level COIN (counterinsurgency) and provided a short example of its utilization and / or utility based on his personal experiences and observations. Where a military acronym is used I have inserted an explanation.

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Article 1: Know your turf – Very little difference from saying “conduct IPB” (Intelligence Preparation of the Battlespace).

Article 2: Diagnose the problem – Looks like mission analysis.

Article 3: Organize for intelligence – Companies don’t have intelligence sections. Smart and innovative companies have developed in-house intelligence sections that collect and analyze intelligence from the platoons. These ad-hoc sections were more often than not better suited and outperformed battalion-level intelligence sections with actual intelligence trained soldiers.

Article 4: Organize for interagency operations – In your typical mission rehearsal exercise, a company doesn’t even touch interagency operations. In-theater, maximizing the effectiveness of interagency operations, particularly in the realm of civil-military projects, can make or break your combat tour.

Article 5: Travel light and harden CSS (Combat Service Support) – It doesn’t take a Rhodes Scholar to see that CSS convoys were getting hammered right off the bat (remember PVT Lynch). We didn’t do a good job in training our logisticians to fight on the roads. Conversely, for every tank or Bradley with a good load plan in theater I saw 8 gypsy wagons for tanks with all kinds of crap hanging off them that their crew would never use. Utilization of the conex-box for junk not used is an important PCI (Pre-Combat Inspection).

Article 6: Find a political / cultural advisor – Why did SF (Special Forces) traditionally conduct UW (Unconventional Warfare) and FID (Foreign Internal Defense) missions? Because being culturally astute are SF imperatives in their doctrine. We, in the conventional force, were never trained that way. Good units pulled in people who knew what they were talking about. I remember learning a great deal from Dr. Hashim. Once in theater, I got hooked into a sheiks family who brought me up to speed on the specific cultural dos and don’ts in my area. It helped place my soldiers in my troop on a higher plain of understanding than other units in theater. Our performance and results spoke to that.

Article 7: Train the squad leaders, then trust them – On the high intensity battlefield, I, as a troop commander, can maneuver individual sections much easier than in a COIN environment. The abilities of my junior leaders are of vital importance to everything I do. They conduct independent operations. Most of my patrols in my troop were led by an E5 or E6. I had 3 officers in my troop and they couldn’t be everywhere. I, as did my PLs (Platoon Leaders), had to trust my NCOs (Non-Commissioned Officers) to do the right thing consistent with the commander’s intent I wrote.

Article 8: Rank is nothing, talent is everything – Goes back to the rule of thirds that Tom Ricks talks about in Fiasco (one third get it, one third are trying to get it, and one third just want to use the hammer as the only tool in their box). Some are really good at COIN, some suck. Some of our best COIN operators are E5s and E4s who are out there every day. They understand how 2nd and 3rd order effects work. They see them up close and personal.

Article 9: Have a game plan – It may be surprising to you that many units go into an area without one. Ties back to Articles 1-4.

Article 10: Be there – Near and dear to my heart. As a reconnaissance tactics instructor, it’s my job to communicate to the force that R&S planning and operations work in COIN just like they do in HIC environments. If you’re unable to place effective fires at the critical point and time (which in OCIN is 3-7 seconds) you’ll lose the engagement. Developing NAI (Named Areas of Interest) on areas that have a high IED (Improvised Explosive Device) threat and over-watching them will eliminate IEDs in given area. Again, goes back to IPB and planning

Article 11: Avoid knee jerk responses to first impressions – First reports are wrong 95% of the time. Insurgents know when RIP/TOA (Relief in Place / Transfer of Authority) is happening. Depending on where you are – some lay low and some hammer the new unit. Those laying low can paralyze a new unit into inaction. Going into the game with a plan and sticking to it is better than initial improvisation.

Article 12: Prepare for handover from day 1 – We reinvent the wheel on each rotation. It has been said we fought the Vietnam War for one year 11 times, rather than for 11 years. Many units get the RIP/TOA files and paperwork and never look at them again. That’s a travesty. Additionally, some units are preparing to RIP/TOA with indigenous forces. That needs to be planned from Day 1.

Article 13: Build trusted networks – May seem like common sense but many units think they can do it on their own. There are people in the community who want to help, despite great risk to themselves and their family. Taking them in and getting them to help your unit will make the unit successful. This goes back to the cultural advisor piece. If the tree branches are overt operations, the tree’s roots are relationships with and in the local populace.

Articles 14 and 15: Start easy and seek early victories – Some go in and try to take down the entire AQIZ network in Iraq in their first 48 hours. The easiest victories have very little to do with kinetic operations; SWEAT-MS (Security, Water, Electricity, Transportation Network, Medical and Sanitation) victories, tribal engagements, and equipping of security forces are the easiest 3 things to focus on. The populace sees this and will warm to your unit quickly.

Article 16: Practice deterrent patrolling – Firebase concepts, which conventional units were completely against initially, lend well to this. Dominating the environment through sheer presence to deter attacks goes back to R&S (Reconnaissance and Surveillance) planning.

Article 17: Be prepared for setbacks – Things don’t go perfectly, despite even the best of plans. Western logic doesn’t always translate well. Despite your best effort to explain a specific COA (Course of Action) to a sheik, he may not roll with it. If you’ve hinged your entire plan on the COA he’s refuted, you probably needed to plan a bit better. Stuff happens. Deal with it.

Article 18: Engage the women; beware the children – Iraq, despite the men’s perspective, is a matriarchal society. Getting into the women’s networks influences the family network and gets 14 year old Joe Jiahist grounded and beaten with a wooden stick by his mom. Aside from the pure comedic value of these types of events, the women’s circles are often the untapped venues of success in this type of society. Conversely, the insurgents are more ruthless than we are. They use kids because they’re impressionable and, to them, expendable. It’s much easier, seemingly, to deal with the kids, but they’re distracters and oftentimes scout for insurgents.

Article 19: Take stock regularly – It may seem like common sense, but after continuous operations for prolonged periods, it’s tougher to do than you’d think. Determining the metrics of progress can change from week to week. But it lets us know where we are and where we need to go.

Article 20: Remember the global audience – Perception is reality, even if it’s wrong. The way this war is covered, a private flashing a group of kids with the muzzle of his weapon on routine patrol can be cut and spliced into a nasty IO (Information Operations) message for the insurgents. We are always on stage and they have the benefit of the doubt globally right now.

Article 21: Exploit single narrative – This goes right into the IO plan. It must be tailored to fit your specific area. Again, this is something we don’t train regularly and we learn by doing.

Article 22: Local forces should mirror enemy, not ourselves – Further, they should mirror local operational requirements. What’s the use in providing the village doctor with an endocrinology lab that he doesn’t know how to use? I don’t know either, but some division surgeon thought it was a good idea. Additionally, just because we have bells and whistles for equipment doesn’t mean our partnering Iraqi unit does too. We need to remember that. Often we don’t.

Article 23: Practice armed civil affairs – CMO (Civil-Military Operations) can be a decisive operation depending on where you are. You must be able to transition from CA to combat operations quickly. Additionally, the CA (Civil Affairs) bubba isn’t the only one doing CA work; your 19D1O is probably doing more CA in a day than the Civil Affairs officer will do in 3 days.

Article 24: Small is beautiful — The Iraqis want to see results. The proliferation of small programs that work does wonders. Also, small is recoverable and cheap. They don’t need to know that.

Article 25: Fight the enemy’s strategy, not his forces – The strategy is the iceberg, his forces are the tip. Ask Capt Smith from the Titanic what was more important. We often look for the 10 meter target and forget what’s downrange.

Article 26: Build your own solution, attack only when he gets in the way – Combat operations do not win COIN. For a company, since combat operations are what we’ve trained for, they’re our comfort zone. CMO, IO, economic development, and the sustainment of security forces are all bigger moneymakers in COIN than combat operations. It’s tough to get to work, but more productive once you do.

Article 27: Keep extraction plan secret – Everyone has a farewell tour with the sheiks, tribal leaders, political leaders, and others in the AO (Area of Operations) they’ve worked with over the year. That gets back to the insurgents. We need to watch it, but I was guilty of this too. It’s where human instinct and developed relationships interfere with what is doctrinally right.

Article 28: Keep the initiative – Insurgents are used to the initiative. Hell, our battle drills are all named “react to ____.” By good planning and intelligence development, you can kick an insurgent in the teeth by making him react. Insurgents can handle the “initiate ambush” piece but aren’t too good at the react to contact game and usually die in place.

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